Gonzalo Pérez Romero

Game/Level Designer

Responsabilities

  • Lead designer on the Paper Depths project, from conception to publication on Steam.

  • Design of mechanics that enhance the player experience.

  • Prototyping of mechanics and systems in Unreal Engine.

  • Proper testing and balancing of the game through Playtest and rigorous QA in different databases.

Skills

  • High creative ability to think outside the box and provide solutions to various technical problems that arose during the development of Paper Depths.

  • Communication and support with other departments to prevent production delays.

  • Commitment to the project from day one until its release on Steam.

Programs

  • Unreal Engine

  • Figma

  • Mantis

  • Microsoft Office

  • Steam

Responsabilities

  • Designer and QA for one year on the “Plus Ultra Legado” project, scheduled for release in 2025. Active throughout its Kickstarter campaign.

  • Design of boss behavior flows, as well as room design and narrative event setup within the game engine.

  • Bug reporting through databases.

Skills

  • Proactivity in solving problems and providing solutions.

  • Ability to analyze project priorities.

  • Constant communication with the design team and other departments.

Programs

  • Unity

  • Visio

  • Microsoft Excel

Cover Letter

Responsabilities

  • Internship as a QA Tester during the development of Tintín Reporter - Cigars of the Pharaoh, focusing on reporting and resolving incidents in Mantis.

  • Responsible for checking the correct localization of the project.

  • Exhaustive testing on: PS5, PS4, Xbox Series X, Xbox One, and PC.

Skills

  • Organization of time according to project deadlines.

  • Desire to continue learning and improving at work.

Programs

  • Mantis

  • Tortoise SVN

  • Dev Kits PS5, PS4, Xbox Series X y Xbox One

Cover Letter

Lead Designer on several games at Global Game Jam, specializing in the correct implementation and adjustment of mechanics to improve gameplay flow.

Game Designer with high creative ability, both for inventing and readjusting mechanics and for designing levels. I love working with different people to enhance my own skills in both Game Jams and various projects. I am a fan of turn-based RPGs and am currently competing in Pokémon VGC.